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Population: .
Tech:
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Official strategy guide :: by Michael
The object of Galactica is to colonize all the star systems in the galaxy. How you go about doing that is up to your commanding genius. Resource management is a big part of this game. Careful attention to your occupied systems will maximize your productivity and prevent waste.
* Firstly, I try and colonize as many nearby planets as possible, without getting into a fight. At this stage I only make colony ships - not even satellites.
* Newly colonized planets either make colonies or battleships, depending on how many uninhabited systems there are locally. If lots, I need all the colonies I can get! Otherwise, it's time to start building a battleship fleet.
* When I have a few systems going, I change the home planet to produce couriers. As it churns them out very quickly, I can adjust the sliders to decrease ship and increase growth and technology. I make it produce a courier every 6-8 turns. The more planets in the game, the more couriers you need. So, on huge games I might make them every 2-4 for example.
* Once couriers are produced at home, the need to research tech on colonized planets is unnecessary, so I set the slider to zero . I then fly in or capture tech. This is a bit hard for a human to coordinate as it involves clicking on heaps of systems to find ones that can benefit the most from new tech.
* When I get near other players, I put up satellites.
* Systems well behind the "front lines" are now able to start building battleships. I dedicate 1, 2 or 3 planets to supply a fleet with ships. So, the auto-dest feature comes in handy. If your fleets survive a few battles, the new ship supply usually makes the replenish quick enough for a new battle. If not, start again.
* If the enemy starts sending ships towards home, I start defending back line planets with satellites. But only if they are threatened.
* Once a few fleets are around, I dedicate a system to build colonies. This is best up near the front lines because of the slow speed of colonies and therefore the system needs to first build satellites. Sometimes I need more than one if, e.g., I'm backed into a corner of the map and have 2 or more fronts.
* When old fleets have been around for a while, they then tend to be much slower than the newest ships. If this happens, I send a new colony to join them to instantly colonize systems. This is why I mentioned then need for fleet management as you need to dump the slow colonies as the slow battleships get destroyed and get a new colony ship sent in.
* Normally, though, the colonies are too slow and I just send them all over the map as they are built. I try tokeep one within one move of every enemy planet so they are there when the battle fleets get there. Sometimes they get picked off but not as often as they probably should.
* I now just pick off systems one-by-one, or by as many strong fleets as I can muster.
* Couriers are sent all over the galaxy to keep my planets up to date.
* As the enemy fleets get stronger, I re-fortify my systems' satellites to make sure they can cope with an attack. Normally, this means strength 10, then 50, then 100 and in really close games, 1000.
* Any damaged fleets get to rest on a planet until it's colonized and they are fully repaired. Then they have to get back to work.
* I also use a fleet to mind a planet until the satellites are strong enough.
* I don't attack with individual ships, only fleets. And then only when the fleet strength is about double the target! The exception to this is when a single enemy ship is heading for one of my ships or systems and I add a waypoint to two of the ships heading to join a fleet to intercept the enemy and then join the fleet after - if it survives....
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Regular updates are made to the GAD game and we encourage you to check for the latest version ( in your game menu ) and pull down a new one when prompted.
Download the gMatcher and check tournament listings at anytime from your very own desktop.
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gMatcher ::
You can de-couple this tool from the web by downloading the stand-alone version below. This would allow you to make server checks right from your very own desktop, doc it, and bypass the web.
New version will have in-game checking and sound prompts for new server additions. Keep in touch.
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